Search the site:

Copyright 2010 - 2024 @ DevriX - All rights reserved.

A Day in the Life of an Intern [Gabby]

A day in the life of an intern featured image

Greetings and salutations, dear DevriX blog readers!

In today’s episode of “A day in the life…”, we talk to our graphic design intern – Gabriela Dimitrova.

She shares what she learned during her time with the company, how she chose to study game design, and what games she likes to play.

Read all about this and more, below:

Also, make sure to check out the rest of our episodes:

A Day in the Life of an Intern

Hello, Gabby, thank you for this interview. Can you share a bit about yourself to begin with?
Hi, I’m Gabriela, and I’m 22 years old. I’m studying game design at Hanze University, and my education is more practical than theoretical. In my free time, when I’m not out with friends, I like to watch F1, or play chess.

Nice. How did you decide to study game design? Was it something you wanted to do when you were little, or did your interest begin later on?
I would say that ever since I was a kid, I’ve been generally more technology oriented I was interested in video editing, and have some experience in it. Later, I studied Computer Equipment and Technologies in high school, which was more in the hardware field.

When I was picking my university studies, I wanted something software related. I had actually applied to another university that was in the Netherlands, and I got accepted into a software specialty. However, I abandoned it, because I went to an open day, and was really impressed by the way my current university combined software engineering with the creative part of game design, and I just knew that was the right place for me.

Our graphic design intern Gabby at her desk

Cool. As we have already established, you’re currently studying game design, however your internship at DevriX is more focused on graphic design, so which aspects of design would you say you like the most?
It depends on the type of design I’m doing. I like various things, for example in game design I prefer creating level design, while in graphic or web design, I favor doing something creative, something that will stand out and grab one’s attention. Of course, the goal of the task is also important – if it’s to help someone, the design should be easy, practical, and beautiful, too.

Well said. Could you now tell us how a day in the life of an intern looks like?
I usually come to work at 10 AM, and the first thing I do most of the time is to start on the graphics for our blog posts. I also have tasks regarding social media creatives – Instagram stories, LinkedIn slides, holiday cards, etc.

Sometimes I work on images for the DevriX website, which take longer to make, because they have more details. I’ve also worked on campaign videos, case study videos, posters. I work closely with our HR team as well, and I’ve created a lot of the internal designs for office events.

Last but not least, for the last 2–3 months, I’ve been in charge of creating all the birthday cards for team members, and I’ve even made a few holiday greetings cards for our clients.

One of our core values is to never stop learning. I would like to ask you to share what you think you’ve learned during your time at DevriX? What are some things which you weren’t very good at, but you’re now an expert at, apart from the birthday cards, of course?
From a design perspective, I learned a lot from our other designers – Niki and Meri, like how to work with Figma, how to ease my workload, how to make sure that the pixels are always perfect… I would definitely say I learned a lot in a short period of time.

When I came here, I thought I had a good level with Figma, but when they showed me all the things they knew how to do, I realized that my level was more of a beginner’s.

In terms of teamwork and working in a company as a whole, and as this is my first workplace, I learned a lot from Hrisi, who is my internship supervisor. I learned a lot of valuable lessons from her, and thanks to that, I think I’ve managed to develop my personal skills.

Very nice. So, as I understand, you would recommend DevriX to other people, as a good place for an internship?
Yes! I even submitted a poster to a university event, where everyone doing an internship had to present the company they’d been working for, and what exactly they’re doing there.

So, DevriX can probably expect to be contacted from students who saw that presentation (laughing).

We’ll be expecting them for sure! Right, now from the perspective of someone who is at the end of their internship at DevriX, what advice would you give to someone who is just starting? Is there something that you wish someone had told you when you first started here?
I was very nervous at first, because I’m a shy person, and meeting new people is stressful. If I could go back in time, I would tell myself to be more relaxed, and that there’s nothing to worry about. The people in the office are truly one-of-a-kind.

True. Let’s talk a bit about games now – which are your favorites?
In the last few years, I’ve mainly been playing single-player games. My favorite games are Figment, The Last Campfire and Hob – all three are single player, and have very interesting worlds. The main characters are creatures, and I just really like the art style, the design, and the narrative, plus the puzzles are fun.

Our design intern

In that regard, if you had the chance to create your very own game design one day, what would you go for, and how would you approach it, on the condition that you’re given full freedom?
Up until now, I’ve mainly done platformers and first-person shooters. I wouldn’t say I enjoyed it all that much. Open world games are much more appealing to me, and I would try to create such a game, although I know they take much more time to do – it takes at least 5 years for a basic game.

Here are a few examples of games I like and design styles I would aim to duplicate.

  1. Ori and the Blind Forest
  2. Hollow Knight
  3. Where Cards Fall
  4. Inked
  5. The Last Campfire
  6. Figment
  7. Never Alone

Cool. Onto my last question: if you image that life is an open-world RPG game, what skills would you choose to develop, and what character class would you choose to be?
I always play as a warrior. There’s no specific reason why I always pick them, I seem to prefer being their heroes the most. In terms of skills, I would focus on attack and defense. If you’re good, you can survive with little HP (laughing).

You have a warrior’s heart.
Yeah (laughing).

Alright. Thanks again for the interview, is there anything you want to share before we wrap-up?
Since there’s a month or so before my internship here comes to an end, I’ve started thinking about what I’ll miss the most about the office. And that will definitely be the marketing team, as I spend my days mostly with you guys, you are awesome.

The marketing team at DevriX is truly amazing, so don’t miss out – work with us.

What Is It Like to Work With Gabby?

“Gabby is a young and talented designer. She did a lot of work during her time as an intern here, and I’m certain she learned a lot, and grew both as a person, and professionally. I believe she can achieve anything she wants, and I wish her all the best in her future endeavors.”

“She is a fast learner! No matter what I give her as advice or direction, she absorbs the knowledge and improves her skills. As a keen-minded student, her ability to finish every task rapidly is awe-inspiring. Moreover, she can see things from different perspectives, so as a good entrepreneur, she knows the value of being open and flexible. I adore her teamwork and willingness to help, and will seek it in other colleagues.”

“Working with an intern is always special, it’s a unique experience. She’s really hardworking, which makes the whole process a lot easier. It’s nice to have her around, she’s always willing to help out and give her opinion.”